(C) Geometry-related properties, for dealing with topology, UVs, and normals. More info See in Glossary-level properties, such as whether to import Lights and Cameras, and what scale factor to use. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. (A) Scene A Scene contains the environments and menus of your game. This section provides information about each of the sections on the Model tab:
Unity uses these settings to import each Asset, so you can adjust any settings to apply to different Assets in your Project. These settings affect various elements and properties stored inside the Model. More info See in Glossary window when you select the Model. More info See in Glossary tab of the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary appear in the Model A 3D model representation of an object, such as a character, a building, or a piece of furniture. The Import Settings for a Model file A file containing a 3D data, which may include definitions for meshes, bones, animation, materials and textures.